We have tried to define the sting of the presently accessible and available technology and some of the difficult problems but to be solved. We now flip to a discussion of the hardware and software needed to handle these issues and to move the sector ahead. Hyper-NPSNET combines virtual world technology with hypermedia expertise by embedding hypermedia nodes within the terrain of the digital world. Currently, hypertext is implemented as nonsequential textual content grouped into nodes which are linked to different text nodes. The NPSNET group also has embedded compressed video (QuickTime and Moviemaker) into its worlds.
In all probability, the main quick-term analysis and growth effort and business payoff within the VE area will involve the refinement of hardware and software related to the representation, simulation, and rendering of visually oriented artificial environments. This is a natural and logical extension of confirmed know-how and advantages seen in such areas as basic simulation, pc-aided design and manufacturing, and scientific visualization. With today’s graphics workstations, kinematic models of reasonably complex figures (say, 30 to 40 degrees of freedom) could be animated in actual or close to-real time; dynamic simulations can not. We want to grasp during which applications kinematic fashions are adequate, and in which functions the realism of dynamic simulation is required.
The fast will increase in data processing speeds have provided the muse on which suites of advanced software program functions and interfaces could be developed and deployed, bringing the potential for larger efficiency and productivity to … Read More